Classes and Objects in Java
diagram Java code snippet defining a Student class with name and age
Introduction
Java is an object-oriented programming language, which means everything in Java is built around classes and objects. If you're new to Java or brushing up your skills, understanding how classes and objects work is crucial to writing clean, efficient, and maintainable code.
In this article, we’ll break down the concept of classes and objects in Java with simple explanations, examples, and use cases. Whether you're preparing for a Java interview or learning Java from scratch, this guide will give you a solid foundation.
A class in Java is a blueprint or template that defines the structure and behavior of objects.
It defines fields (variables) and methods (functions).
It does not consume memory until an object is created.
It can contain constructors, blocks, and inner classes.
public class Car {
String color;
int speed;
void start() {
System.out.println("Car is starting...");
}
}
An object is an instance of a class. When you create an object, you allocate memory and access class behavior.
It has a state (defined by fields).
It can perform actions (defined by methods).
You can create multiple objects from one class.
Car myCar = new Car(); // myCar is an object
myCar.color = "Red";
myCar.start(); // Outputs: Car is starting...
Imagine a class as a blueprint of a house. You can use this blueprint to build many houses (objects). Each house has its own color, size, and features, but they all come from the same blueprint.
Member Type | Description |
---|---|
Fields | Variables inside a class |
Methods | Functions defined in the class |
Constructors | Special methods to initialize objects |
Blocks | Code blocks for static or instance initialization |
Nested Classes | Classes inside another class |
A constructor is used to initialize objects.
public class Car {
String model;
Car(String m) {
model = m;
}
}
Car myCar = new Car("Honda"); // Constructor called
public class Student {
String name;
int age;
void displayInfo() {
System.out.println("Name: " + name + ", Age: " + age);
}
public static void main(String[] args) {
Student s1 = new Student();
s1.name = "Amit";
s1.age = 20;
s1.displayInfo(); // Output: Name: Amit, Age: 20
}
}
Code reusability
Easy to maintain and debug
Enables abstraction, encapsulation, inheritance, and polymorphism
Promotes modular structure in applications
A class is a blueprint, while an object is an instance of that blueprint.
No, all objects must be instances of a class.
new
keyword to create objects?In most cases, yes. However, some classes use methods like valueOf()
to return objects (e.g., String
, Integer
).
Understanding classes and objects in Java is the first step in mastering Object-Oriented Programming (OOP). These core concepts help you build scalable, maintainable, and reusable Java applications. Start by practicing simple class-object structures and gradually explore inheritance, polymorphism, and abstraction.
✍️ Author: Shubham Mishra
🔗 Website: www.developerindian.com.
🗓️ Published On: July 2025